Thursday, July 3, 2008

First Post

First lesson in POGD course.

Lecturer is a lady from a former Game Studio.

I am currently posting this from NYP.

Apparently, blogging is part of the course. So... here goes nothing ^.^"

First up! Blog TODO list:

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1.favourite game
2.define fun
3.munchkins
4.history of video games
5.story vs gameplay
6.assignment 3: munchkins expansion cards
7.mmog issues

The above list of blogs is the minimum, you are more than welcome to put down your 2 cents about the games you have played recently or games design articles you have read.

Learning takes place unconsciously, when your ideas are being put into words and part of the process of learning is to formalise games design into a discipline.

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1. Favourite Game:-------------------------------------


Not so much as a favourite game but a series of games: Super Robot Taisen. There's just a lot of gratification from having big iron mecha duking it out.

Physics and logic are non issues in this game. No one questions why that 100 tonne, 100km tall robot is able to hover in mid-air and is still able to dodge bullets.


The main attraction of the series is the ability to see robots from different animes (it's a japanese game) in the same game. I remember when I was secondary 4 and I saw this game having Gundams from Gundam W and Mazinga Z in the same battlefield. I went "I SO gotta get this game". Since then, every game from the series became a "I SOOOOOO gotta get this game"

That aside, the voice acting is top notch too. Banpresto (now Bandai-Namco) will try as much as possible to get the original Voice Actors to reprise their roles from the anime. However, even if they are not able to do so (this is especially so for older anime where the original Voice Actor as passed away), they'll get a replacement which sounds like the original. It's amazing how much lung power goes into "SHINING~~~~ FINGAAAAAAAAAAAAAAAAAAA~~". Pretty good lungs.

The game genre falls into a turn-based strategy RPG. You field your team of 10+ robots and off you go. As you off enemies, you gain experience for the pilots, and gold for upgrading of stats and weapons. The strategy comes from how you allocate the exp and upgrades. For the truly masochistic, one can play a no upgrade game. I truly admire these people.

2.define fun-----------------------------------------------

Fun. Something fun incites feelings of excitement, happiness, desire, frustration.

PAUSE...... Playing flOw. =p